tony etienne
tony etienne
Artist and Illustrator. Vfx veteran. Computing historian.
Seattle-ish, United States

About

Artist & Illustrator. Vfx veteran. Computing historian. Gamer. Tron enthusiast.
Wears a human suit.

I am driven by a desire to bridge technology and art (and humor). The home computer revolution of the mid-70s was a formative period in my life, and is a source of nostalgia, wonder, and creative inspiration. In our contemporary technology, we take for granted the shoulders of all the giants on which we stand, and the shoulders that they themselves are supported by. We have GPUs that render millions of polygons faster than sixty times per second, but where did that begin? What was the first videocard like? What did a server room full of computers look like in the 60s and 70s when that had never been done before? My art attempts to bring the wonder of those pioneering efforts to life; and if the occasional wizard, troll, or robot strolls across the stage, then well, sometimes that happens. Actually, that happens rather a lot.

Seeing TRON and The Last Starfighter as a kid got me started on a career in visual effects. After a very enjoyable decade of creating vfx for film, I spent a few years in the games industry. I then decided to separate my day job from my art pursuits, and I've been much happier. I'm just now starting to figure out how to balance the joy of creating while also learning how to share my stories with the world. This is why I'm here!

19XX-Present: drawings, scribbles, scrimshaws, renderings, illustrations.
2013-2016: Lead Lighting Artist, games industry (Turn 10, 343, Monolith)
2003-2013: Lighting and Look Development (Lead/Supervisor), Rhythm & Hues

Skills

ProgrammingIllustrationLook DevelopmentLightingVisual Effects

Software proficiency

Python
Python
Shotgun
Shotgun
Photoshop
Photoshop
Maya
Maya
Houdini
Houdini
ZBrush
ZBrush
V-Ray
V-Ray
3ds Max
3ds Max
Ruby
Ruby
DaVinci Resolve
DaVinci Resolve

Reel

Productions

    • Video Game
      Middle-earth: Shadow of War
    • Year
      2017
    • Role
      Senior Lighting Artist
    • Company
      Monolith Productions
    • Video Game
      Halo 5
    • Year
      2015
    • Role
      Cinematic Lighting Artist
    • Company
      343 Industries
    • Video Game
      Forza Motorsport 5
    • Year
      2013
    • Role
      Lighting Artist
    • Company
      Turn 10 Studios
    • Movie
      Percy Jackson: Sea of Monsters
    • Year
      2013
    • Role
      Lighting Artist
    • Company
      Rhythm & Hues
    • Movie
      R.I.P.D.
    • Year
      2013
    • Role
      Lighting Supervisor
    • Company
      Rhythm & Hues
    • Movie
      Chronicle
    • Year
      2012
    • Role
      Look Development Supervisor
    • Company
      Rhythm & Hues
    • Movie
      Alvin and the Chipmunks: Chipwrecked
    • Year
      2011
    • Role
      Look Development
    • Company
      Rhythm & Hues
    • Movie
      X-Men: First Class
    • Year
      2011
    • Role
      Lighting Supervisor, Lead Look Development Artist
    • Company
      Rhythm & Hues
    • Movie
      Hop
    • Year
      2011
    • Role
      Look Development Artist: (Phil)
    • Company
      Rhythm & Hues
    • Movie
      Marmaduke
    • Year
      2010
    • Role
      Lighting Supervisor
    • Company
      Rhythm & Hues
    • Movie
      Land of the Lost
    • Year
      2009
    • Role
      Lighting Supervisor
    • Company
      Rhythm & Hues
    • Movie
      The Incredible Hulk
    • Year
      2008
    • Role
      Lead Look Development Artist (Hulk, Abomination)
    • Company
      Rhythm & Hues
    • Movie
      The Golden Compass
    • Year
      2007
    • Role
      Look Development Artist
    • Company
      Rhythm & Hues
    • Movie
      Evan Almighty
    • Year
      2007
    • Role
      Lighting Artist
    • Company
      Rhythm & Hues
    • Movie
      Night at the Museum
    • Year
      2006
    • Role
      Look Development Artist
    • Company
      Rhythm & Hues
    • Movie
      Charlotte's Web
    • Year
      2006
    • Role
      Lead Lighting Artist
    • Company
      Rhythm & Hues
    • Movie
      The Fast and the Furious: Tokyo Drift
    • Year
      2006
    • Role
      Look Development Artist
    • Company
      Rhythm & Hues
    • Movie
      The Chronicles of Narnia: The Lion, the Witch, and the Wardrobe
    • Year
      2005
    • Role
      Look Development Artist
    • Company
      Rhythm & Hues
    • Movie
      Flight of the Phoenix
    • Year
      2004
    • Role
      Lighting Artist
    • Company
      Rhythm & Hues
    • Movie
      Garfield
    • Year
      2004
    • Role
      Lighting Artist
    • Company
      Rhythm & Hues
    • Movie
      Scooby-Doo 2: Monsters Unleashed
    • Year
      2004
    • Role
      Lighting Artist
    • Company
      Rhythm & Hues

Experience

  • Sr. Software Engineer II, Cinematics Pipeline at Blizzard Entertainment
    United States of America
    August 2022 - Present

  • Project Manager, Production Management Workflows, Netflix Animation at Netflix
    United States of America
    August 2021 - June 2022

  • Sr. Software Engineer at Autodesk (Shotgrid)
    Greater Seattle Area, United States of America
    November 2016 - May 2021

  • Senior Lighting Artist at Monolith Productions
    Kirkland, United States of America
    February 2016 - October 2016

  • Cinematic Lighting Artist at 343 Industries
    Kirkland, United States of America
    January 2015 - August 2015

  • Lighting Artist at Turn 10
    Kirkland, United States of America
    February 2014 - December 2014

  • Lighting Supervisor / Look Development Supervisor at Rhythm & Hues
    Los Angeles, United States of America
    November 2003 - April 2013

Report User